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NVIDIA Comments on Ray Tracing and Rasterization Debate
Posted by newsbot on March 07th 2008

Reality intrudes into the most fantastic ideas and plans. Virtuallyall games and professional applications make use of the modern APIs forgraphics:OpenGL(tm) and DirectX(tm). These APIs use rasterization, not raytracing. So, the present environment is almost entirely rasterization-based.We would be foolish not to build hardware that runs current applicationswell.Ray tracing may be the future of rendering-it's definitely part of thefuture at least. There is an old joke that goes

View article at pcper.com

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