Misc Links
Forum Archive
News Archive
File DB
 

Counter-Strike Source Review
Posted by Red Squirrel on October 10th 2004



The first thing one will notice upon launching the game is the huge graphical upgrade from previous iterations of the series. Valve has been
graphically improving its games for some time now; but after the higher-poly models released for Half-Life Deathmatch and Team Fortress Classic, the High-Definition pack released with Blue Shift and the upgraded map geometry and texturing in Condition Zero, the aging Half-Life engine has become a bottleneck. Valve has taken the freedom the Source engine brings and created new maps and models to breathe new life into an old game. The new grenade explosions are fantastic - particularly the flashbang’s blinding and dizzying effects.


View article at gameconnect.info



(Due to past abuse from spammers you must be a registered forum member to post comments, and must be logged in)


corner image

This site best viewed in a W3C standard browser at 800*600 or higher
Site design by Red Squirrel | Contact
© Copyright 2017 Ryan Auclair/IceTeks, All rights reserved