Misc Links
Forum Archive
News Archive
File DB
 

Ray Tracing in Games:A Story from The Other Side
Posted by newsbot on June 24th 2008



In contrast to the designers, for the programmers using a ray tracerseemed to make life easier. The most striking difference between a raytracer and a rasterizer is that there are so few special cases. The sameengine renders a 1M scene, including exteriors, for Outbound, and low-polyindoor scenery for Let there be Light. There is no code to limit visibility.All supported features work together effortlessly. And, programmers foundthemselves using rays for everything:testing particle and flare visibility,collision detection, object picking, and so on.

View article at pcper.com



(Due to past abuse from spammers you must be a registered forum member to post comments, and must be logged in)


corner image

This site best viewed in a W3C standard browser at 800*600 or higher
Site design by Red Squirrel | Contact
© Copyright 2017 Ryan Auclair/IceTeks, All rights reserved