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Intel demonstrates ray tracing on ultra-mobile PCs
Posted by newsbot on February 27th 2008



The real strength with this demo at the Game Developer's Conference,as Intel sees it, is that games can be created and easily transported fromform factor to form factor by utilizing the scaling ability of ray tracing:We believe that with Ray-Tracing, developers will have an opportunity todeliver more content in less time, because when you render things in aphysically correct environment, you can achieve high levels of quality veryquickly, and with an engine that is scalable from the Ultra-Mobile to theUltra-Powerful, Ray-Tracing may become a very popular technology in theupcoming years.

View article at pcper.com



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